Simply put, the Netherim want to use the void heart to cause chaos and ruin a good, somewhat happy world. A family of them to be exact, and one which includes three bratty and annoying sisters who are doing the bidding of another, more powerful creature. The reason for this can be summed up in one word: Netherim. It’s during this time period that we visit a Nostravia in chaos, as the Ember Empire threatens to crumble. Set centuries after the events of its most recent predecessor, Torchlight III‘s campaign once again centres upon the all powerful void heart. That meant we’d finally get a proper sequel to two of my all-time favourite games. Then things changed, and earlier this year it was revealed that whatever they had been working on had been altered and rebranded as Torchlight III. It seemed like it was going to be Sleeping Dogs all over again, what with the ‘sequel’ taking a different direction and becoming quickly forgotten. A third game had been talked about, and some stuff had been shown from it, but they were talking about it being a different type of experience which didn’t interest me much at all. In the meantime, I was able to buy and get it to run on an old Mac, and enjoyed every single second of it.Īt the time, it seemed like that may be it for the series. That didn’t end up happening, though, as I ended up having to wait 8 years before I could play it on Xbox or PlayStation. It simply wasn’t as fun to me.Īfter playing the original Torchlight when it came to Xbox 360, I was hopeful that the sequel - which, if I’m not mistaken, was announced not long after that - would make its way to consoles shortly after PC. ![]() The first game was also exceptional in my book.ĭon’t get me wrong, though: Diablo III was good, but I didn’t feel compelled to play through it again, which is what happened with Torchlight II. Meanwhile, whereas most fans of the genre couldn’t get enough of Diablo III, I found myself much more interested in its rival, Torchlight II. For instance, I’ve almost never enjoyed anything more than my first play through of Kingdoms of Amalur: Reckoning, and have now almost completed it for my fourth time. For different reasons, some titles stand out more than others, and it’s not always the triple A, 90-100% Metacritic games that do so. Interestingly, this third outing was initially planned to be a free-to-play title before Perfect World eventually capitulated after a bit of an outcry - but, following Torchlight 3's less-than-stellar reception, those free-to-play plans returned for Torchlight: Infinite.ĭavid Brevik, the developer best known for co-creating the Diablo franchise, joined the Torchlight: Infinite development team late last year as a consulting producer.Have you ever picked up a game and become so engrossed in it that it’s almost been as if the developers made it just for you? Over the course of my thirty years of gaming, that has happened to me a handful to maybe ten times. Having disbanded Runic, publisher Perfect World then revived the series just nine months later, handing the reins to developer Echtra Games for 2020's Torchlight 3. ![]() Torchlight, if you're unfamiliar, was originally the work of now-defunct developer Runic Games, which made two games in the series before its closure in 2017 - the sequel delivering a critically acclaimed chunk of captivating dungeon-crawling and class-based hack-and-slash action. Torchlight: Infinite has also been further optimised for Steam Deck, XD Games said. "This unpredictable troublemaker adds some serious boom to the RPG's character roster, beguiling his foes with a blinding barrage of bombs." The launch proper comes after an extended open beta and Steam early access period that's run since October 2022.ĩth May kicks off a new season called Cube of Rapacity, brings an overhaul to the game's loot and crafting systems, and adds a new playable hero called Escapist Bing. ![]() Free-to-download action role-playing game Torchlight: Infinite comes out 9th May across PC and mobile, Shanghai-based publisher XD Games has announced.
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